![mass effect critical mission failure mass effect critical mission failure](https://assets.rpgsite.net/images/images/000/099/582/original/mass_effect_3_mission_order_best_sequence_quests.jpg)
It isn’t surprising in the least that it simply didn’t meet these expectations for many people, what is shocking is how far below that line they fell. This doesn’t in anyway justify the end product that was delivered, rather acknowledges the simple fact that Mass Effect 3 had an enormous level of expectation to live up to. Mass Effect and Mass Effect 2 still hold some of my most memorable experiences in gaming, and to this day I am in complete awe at what they were able to do.Īnd ignoring the informal promises of developers or writers aside, when one considers the logistical nightmare of taking two extremely complex titles and somehow transferring those into carefully crafted conclusions dependent on player choices, it becomes apparent quite quickly how difficult of a task Bioware had. Whether the passage of time has allowed for deeper introspection or allowed for a less emotionally-charged reaction, I got to thinking on what exactly went wrong logistically and whether or not I could to some degree, redeem Mass Effect 3 (in my own mind) despite its unbelievably bad conclusion.
#MASS EFFECT CRITICAL MISSION FAILURE PROFESSIONAL#
And while discussion and critique into the shit show surrounding both the game itself and the reaction to it from both the player base and so called professional journalists has been beaten into the ground, for whatever reason I recently found myself thinking about it again. It’s already been over two years since Mass Effect 3 dropped and I still haven’t been able to completely forget about it.